Hauke Thiessen

    • About
  • Developing Games for Devices with Batteries

    Developing Games for Devices with Batteries

    How to reduce your game’s energy consumption the pragmatic way.

    May 19, 2025
  • How to find your Stuff on Windows

    How to find your Stuff on Windows

    Improving Windows Search and adding some thumbnails goes a long way.

    June 23, 2025
  • Laplacian Texture Blending in InstaMAT

    Laplacian Texture Blending in InstaMAT

    Laplacian Blending for people who don’t want to use Substance Designer

    March 22, 2025
  • Laplacian Texture Blending in Substance Designer

    Laplacian Texture Blending in Substance Designer

    Because height blending is not the pinnacle of blending methods.

    March 9, 2025
  • Non-Invasive Engine Changes in Unreal

    Non-Invasive Engine Changes in Unreal

    How to change Unreal’s internal classes without touching the original source code

    February 23, 2025
  • File Size Doesn’t Matter (Unless it Does)

    File Size Doesn’t Matter (Unless it Does)

    Some thoughts on reducing your game’s size

    October 25, 2024
  • Mip Flooding in Substance Designer

    Mip Flooding in Substance Designer

    How to prepare textures for compression

    August 11, 2024
  • Using 27-sliced Meshes in Unreal

    Using 27-sliced Meshes in Unreal

    Do you like 9-slicing? Then you’ll love this…

    April 9, 2024
  • How to Create a Diablo-like Resource Globe in Unreal

    How to Create a Diablo-like Resource Globe in Unreal

    Creating the iconic life blood container

    March 14, 2024
  • Adjusting Texture Sizes by Sharpness in Unreal

    Adjusting Texture Sizes by Sharpness in Unreal

    A tool to get rid of useless pixels.

    January 20, 2024
  • Fixing Normals on Stretched Meshes in Unreal

    Fixing Normals on Stretched Meshes in Unreal

    Ensuring correct normals when kitbashing

    November 25, 2023
  • Cheap Hex Tiling for every Occasion

    Cheap Hex Tiling for every Occasion

    Avoiding texture repetition while still sampling the texture only once

    October 8, 2023
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