Tag: Materials
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Laplacian Texture Blending in InstaMAT
Laplacian Blending for people who don’t want to use Substance Designer
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Laplacian Texture Blending in Substance Designer
Because height blending is not the pinnacle of blending methods.
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Using 27-sliced Meshes in Unreal
Do you like 9-slicing? Then you’ll love this…
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How to Create a Diablo-like Resource Globe in Unreal
Creating the iconic life blood container
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Fixing Normals on Stretched Meshes in Unreal
Ensuring correct normals when kitbashing
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Cheap Hex Tiling for every Occasion
Avoiding texture repetition while still sampling the texture only once
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Creating Starry Nights without Textures
For when you want to avoid cube maps
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Tints and Why You Shouldn’t Use Them
To tint or not to tint
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Adding a PBR Validation View Mode to Unreal
How to use Unreal’s buffer visualization materials