Tag: Optimization
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Developing Games for Devices with Batteries
How to reduce your game’s energy consumption the pragmatic way.
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File Size Doesn’t Matter (Unless it Does)
Some thoughts on reducing your game’s size
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Mip Flooding in Substance Designer
How to prepare textures for compression
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Adjusting Texture Sizes by Sharpness in Unreal
A tool to get rid of useless pixels.
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Cheap Hex Tiling for every Occasion
Avoiding texture repetition while still sampling the texture only once
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Creating Starry Nights without Textures
For when you want to avoid cube maps
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Disabling Obsolete Shadow Casters in Unreal
If a tree falls in a forest and no sunlight reaches it, does it cast a shadow?