Tag: Unreal
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UI Textures – Worth Optimizing?
How to make UI textures use less memory.
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Developing Games for Devices with Batteries
How to reduce your game’s energy consumption the pragmatic way.
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Non-Invasive Engine Changes in Unreal
How to change Unreal’s internal classes without touching the original source code
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File Size Doesn’t Matter (Unless it Does)
Some thoughts on reducing your game’s size
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Using 27-sliced Meshes in Unreal
Do you like 9-slicing? Then you’ll love this…
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How to Create a Diablo-like Resource Globe in Unreal
Creating the iconic life blood container
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Adjusting Texture Sizes by Sharpness in Unreal
A tool to get rid of useless pixels.
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Fixing Normals on Stretched Meshes in Unreal
Ensuring correct normals when kitbashing
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Cheap Hex Tiling for every Occasion
Avoiding texture repetition while still sampling the texture only once
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Creating Starry Nights without Textures
For when you want to avoid cube maps
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Tints and Why You Shouldn’t Use Them
To tint or not to tint
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Using Scripted Actions in Unreal
The easiest way to create new tools